

Versions for games consoles were in development, but were cancelled.īlack & White received universal acclaim on release reviewers praised the artificial intelligence, uniqueness, and depth, although the system requirements and bugs were criticised. Black & White was written from scratch, and the intention was to have the main user interface free of icons, buttons, and panels. Peter Molyneux led the three-year development of the highly anticipated game, originally to feature wizards instead of gods.

Multiplayer is supported over a local network or online. The core gameplay mechanic of Black & White is the interaction between the player and an avatar creature, who carries out the players instructions and whose personality and behaviour change in reaction to how they are treated.

A primary theme is the concept of good and evil, with the atmosphere being affected by the player's moral choices. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world.

Black & White combines elements of artificial life and strategy.
